using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeMove : MonoBehaviour
{
    private float speed = 5.0f;
    void Update()
    {
      Operation();
    }
    void Operation()
    {
      if (Input.GetKey (KeyCode.UpArrow))
          transform.position += transform.up * speed * Time.deltaTime;
      if (Input.GetKey (KeyCode.DownArrow))
          transform.position -= transform.up * speed * Time.deltaTime;
      if (Input.GetKey(KeyCode.D))
          transform.position += transform.right * speed * Time.deltaTime;
      if (Input.GetKey (KeyCode.A))
          transform.position -= transform.right * speed * Time.deltaTime;
      if (Input.GetKey (KeyCode.W))
          transform.position += transform.forward * speed * Time.deltaTime;
      if (Input.GetKey (KeyCode.S))
          transform.position -= transform.forward * speed * Time.deltaTime;
    }
}
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