今月のコード
Unity/C#研究中です。
public float speed = 10F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private CharacterController controller;
private Vector3 moveDirection;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
if (controller.isGrounded)
{
moveDirection = new Vector3(Input.GetAxis(“Horizontal”), 0, Input.GetAxis(“Slide”));
moveDirection = transform.TransformDirection(moveDirection) * speed;
if (Input.GetButton(“Up”))
{
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}